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	<title>Ultima 7: The Black Gate</title>
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	<link>http://ultima7.ultimacodex.com</link>
	<description>Just another The Ultima Codex Network site</description>
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		<title>Ultima 7: The Comic</title>
		<link>http://ultima7.ultimacodex.com/ultima-7-the-comic/</link>
		<comments>http://ultima7.ultimacodex.com/ultima-7-the-comic/#comments</comments>
		<pubDate>Sat, 16 Feb 2013 13:18:04 +0000</pubDate>
		<dc:creator>Dungy</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[comic]]></category>
		<category><![CDATA[Damien Barban]]></category>
		<category><![CDATA[The Black Gate]]></category>
		<category><![CDATA[Ultima 7]]></category>

		<guid isPermaLink="false">http://ultima7.ultimacodex.com/?p=583</guid>
		<description><![CDATA[An impressive Ultima VII comic that followed the Avatar’s entire journey to stop the Fellowship.]]></description>
				<content:encoded><![CDATA[<p><strong>Produced by:</strong> Damien Barban</p>
<div id='wpdm_file_364' class='wpdm_file wpdm-only-button'><div class='cont'><div class='btn_outer'><div class='btn_outer_c' style=''><a class='btn_left  ' rel='364' title='Ultima Comics' href='http://ultima7.ultimacodex.com/?wpdmact=process&did=MzY0LmhvdGxpbms='  >Download</a><span class='btn_right'>&nbsp;</span></div></div><div class='clear'></div></div></div>
<p>Back in 2006, amateur French artist Damien Barban created an impressive <em>Ultima VII</em> comic that followed the Avatar&#8217;s entire journey to stop the Fellowship.</p>
<p>Unfortunately, the sands of time have taken their toll, and this comic is no longer available on the internet.  Damien has since gone on to become a professional artist, and has given us permission to host the comic here on the Codex.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>&#8220;A small win for the scruffy geeks.&#8221; &#8211; An Interview With Brian Martin</title>
		<link>http://ultima7.ultimacodex.com/a-small-win-for-the-scruffy-geeks-an-interview-with-brian-martin/</link>
		<comments>http://ultima7.ultimacodex.com/a-small-win-for-the-scruffy-geeks-an-interview-with-brian-martin/#comments</comments>
		<pubDate>Mon, 16 Apr 2012 07:38:58 +0000</pubDate>
		<dc:creator>WtF Dragon</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Austin]]></category>
		<category><![CDATA[Brian Martin]]></category>
		<category><![CDATA[Chris Roberts]]></category>
		<category><![CDATA[Dave Beyer]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Herman Miller]]></category>
		<category><![CDATA[John Watson]]></category>
		<category><![CDATA[Ken Demarest]]></category>
		<category><![CDATA[Mike McShaffry]]></category>
		<category><![CDATA[Origin Systems]]></category>
		<category><![CDATA[Richard Garriott]]></category>
		<category><![CDATA[Scott Jones]]></category>
		<category><![CDATA[Steve Powers]]></category>
		<category><![CDATA[Texas]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[Ultima 7]]></category>

		<guid isPermaLink="false">http://ultima7.ultimacodex.com/?p=345</guid>
		<description><![CDATA[Brian Martin got his start in the gaming industry as a design assistant at Origin, working on Ultima 7. ]]></description>
				<content:encoded><![CDATA[<p><div id="attachment_349" class="wp-caption alignright" style="width: 220px"><a href="http://ultima7.ultimacodex.com/files/2012/04/martin5.jpg" class="lightbox"><img src="http://ultima7.ultimacodex.com/files/2012/04/martin5-210x300.jpg" alt="martin5" title="martin5" width="210" height="300" class="size-medium wp-image-349" /></a><p class="wp-caption-text">Brian Martin</p></div><strong>Ultima Codex: You were credited as being a designer on <em>Ultima VII: The Black Gate</em>. What specifically were your responsibilities on the project?</strong></p>
<p><strong>Brian Martin:</strong> To call me a &#8220;designer&#8221; on this game is an overstatement. This was the first <em>Ultima</em> I worked on and I came in late to help fill out the world. We were actually called Technical Design Assistants (TDA’s) at the time – guys like John Watson, &#8216;Manda (both of whom did *way* more on this game than I did), a few others and I were the first TDA&#8217;s. The term &#8220;Designer&#8221; was reserved for the likes of Richard and Chris because back then &#8220;Designer&#8221; meant the one person who envisioned, designed and coded the games. As games got bigger and needed more people, the guys like Rich &#038; Chris couldn&#8217;t do it all and needed more people &#8212; artists, additional coders and then world builders. Those world builders morphed into people who wrote scripts (use code as it was called), created extra art, and wrote conversations. We did eventually get called designers, but we were TDA&#8217;s for a while. </p>
<p><div id="attachment_346" class="wp-caption alignright" style="width: 109px"><img src="http://ultima7.ultimacodex.com/files/2012/04/Pendaran.gif" alt="Pendaran" title="Pendaran" width="99" height="114" class="size-full wp-image-346" /><p class="wp-caption-text">Sir Pendaran</p></div>So I seem to have digressed. My duties on U7 were world building and creating a small side plot. To be honest, I forget exactly where that side plot was but I think it was in Skara Brae [<em>Actually, it was Serpent's Hold.</em> -- <strong>WtFD</strong>]. Following Richard&#8217;s example, I populated it with the SCA personas of my friends, my wife and myself. As I recall, the side plot involved someone defacing a statue of Lord British and I think I made myself (Sir Pendaran) the bad guy. </p>
<p>In addition to that I just helped to flesh out the world by placing items, monsters and other stuff around the world. I didn&#8217;t have near the input into/impact on the game that people like John, &#8216;Manda, Ken Demarest, Herman Miller and many other people did. Oh, and yeah; that Richard Garriott guy had a fair amount of impact on the game. <img src='http://ultima7.ultimacodex.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p><strong>Ultima Codex: What was Austin like before the tech-boom?  </strong></p>
<p><strong>Brian Martin:</strong> It was a lot smaller. A lot smaller. I just read that the Austin metro area now has 1.83 million people in it. I know that&#8217;s not a lot compared to the major metro areas in the country, but its enormous compared to pre-boom Austin. Austin wasn&#8217;t just a college town like it was in the 80s (when I moved here) but it was a small city. The suburb I live in has grown from 7,000 people to around 50,000 since 1993 so that says something.</p>
<p>Specific to the game business, it was different because Origin was the only game in town if you&#8217;ll pardon the awful pun. That meant that people in Austin who wanted to work in games only had one choice: Origin. The TDA group was told once that people were standing in line for our jobs and if we didn&#8217;t like the way things were, we could just leave. That changed when the boom hit and there were more game companies in town. Suddenly Origin had to compete with other companies for talented people. There was a *lot* of turnover and salaries really took off. Before the boom, programmers would work for a lot less money just to work in the game business.  After the boom, we all started making a lot more money. To be honest, it became less fun at that point. I think we felt more bonded when we were a small (less than 100 people) company that were working our tails off for each other. Later, we were larger and making more money but it was more of a job. I know that it felt that way for me. On the plus side, though; we could afford to buy decent cars and actual houses (rather than renting), so it was worth it. But still, you kind of longed for that earlier time when we were in it for each other.</p>
<p><strong>Ultima Codex: Give us your best (favorite) Origin story that happened during development. </strong></p>
<p><strong>Brian Martin:</strong> For U7? I have to say, I&#8217;m having a hard time remembering any good stories from that game. Like I said, I came in near the end. I can remember the Shelton brothers (QA guys) joking about management taking the chains off of people for the publicity shots (the joke being that we were chained to our desks). </p>
<p>Now that I think of it, I do have a cool story from U7. Richard Garriott really is one of the nicest guys you&#8217;ll ever meet and he would often think of ways to say thanks for the team for our hard work and long hours. Richard’s favorite restaurant at the time was a place called The Emerald. It was a great place &#8212; really expensive with classic European cuisine. Richard paid for The Emerald to cater a lunch for the team. For some reason &#8212; I guess we didn’t have room inside of our office for the whole team to eat &#8212; the team sat in the hallway outside the office to eat our wonderful meal. The real bonus was that we always got dirty looks from our neighbors in the building. We were scruffy game developers and they were professionals in suits. Some of them smelled the food and came out to see what was going on. It was kind of fun to tell them that the fabulous meal was by invitation only. So it was a small win for the scruffy geeks.</p>
<p>This is also a good example of what it was like to work for Rich in the pre-EA days. There were times when he would tell the team that everyone needed a break and he&#8217;d take us down to Zilker Park (a great park on Town Lake, a classic Austin place) and he&#8217;d buy lunch for everyone and we&#8217;d play Frisbee and just hang out and relax/unwind. It made those 12 hour days in crunch mode a lot more tolerable. Later, after the EA purchase, Richard couldn’t do that anymore &#8212; but to be fair we were making real money by then. So, it&#8217;s that trade off that I mentioned earlier. </p>
<p><strong>Ultima Codex: Who were the &#8216;unsung heroes&#8217; of development for U7?</strong></p>
<p><strong>Brian Martin:</strong> Wow, there were a lot. Ken Demarest was the lead developer and he did a great job. Herman Miller was (and I guess still is) an amazing programmer. Herman handled all of the low level, really core, code and was brilliant. Mike McShaffry came in kind of late and just tore it up (in a good way). I remember someone calling Mike a code machine and they were right. John Watson was certainly an unsung hero. He loved those games and worked insanely hard on them and he always had a smile on his face. &#8216;Manda is another name that immediately comes to mind. Really all of the people that worked the 12 hour days for months &#8212; programmers, artists, designers and QA &#8212; who didn&#8217;t get the big money and the glory were unsung heroes. Probably the QA guys because their job was so thankless. Keep in mind; we didn&#8217;t begrudge Richard for getting the big bucks and the fame: he created the whole thing. Without him there wouldn&#8217;t have been an <em>Ultima</em> or an Origin. We understood why Rich was the rock star and weren&#8217;t upset by that. </p>
<p><strong>Ultima Codex: Do you still keep in touch with any of the old team?</strong></p>
<p><strong>Brian Martin:</strong> I do with some but too many. I&#8217;d like to say that it&#8217;s just because I wasn&#8217;t on U7 for very long but I haven’t stayed in touch with many of the old Origin crowd. Unfortunately I&#8217;m not very good at staying in touch with people and not being a big time gamer, I run in different circles than most of those folks. I still keep touch with a few folks via Facebook and there is one guy &#8212; Scott Jones &#8212; who worked at Origin (post U7) who is one of my dearest friends. I should do a better job of keeping up with people. </p>
<p><strong>Ultima Codex: What was Ultima 7 coded in?  Any idea what the graphics were created in?</strong></p>
<p><strong>Brian Martin:</strong> I think it was coded in C. I&#8217;m pretty sure that it was pre-C++. You’re talking to a creative guy here, not a technical guy. <img src='http://ultima7.ultimacodex.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  </p>
<p><strong>Ultima Codex: What kind of system (workstation) did you have for the development of the game?  Did you have the latest-and-greatest, or were you developing on a &#8216;slower&#8217; system? </strong></p>
<p><strong>Brian Martin:</strong> The newest, biggest and baddest systems went to the programmers first, and their old machines trickled down to the artists, then the designers and then finally to QA. In those pre-3D days, the programmers needed the processing power for compiling. </p>
<p>I think I had a 386/33 machine on U7. Talk about your processing power!</p>
<p><strong>Ultima Codex: Were there any issues or problems during development?</strong></p>
<p><strong>Brian Martin:</strong> Yes. Always. We had issues just like any other job. They usually revolved around trying to do too much game in too little time. People would get tired/stressed out and snap at each other from time to time but it wasn&#8217;t serious. Stuff like that got patched up quickly. Mostly we just wanted to get a great game onto the shelf.  </p>
<p><strong>Ultima Codex: Did you keep any mementos from your time at Origin?  What is your prized possession from your Origin days?</strong></p>
<p><strong>Brian Martin:</strong> Ah, not really. I do have a wooden lion (I love lions) in my home office that I&#8217;ve had since 1995. It sat on my desk at Origin from 95 to when I left in 99. I don&#8217;t have anything that&#8217;s specifically Origin. I know that&#8217;s probably not a great answer, but there it is. I think a lot of people thought that we spent a lot of time thinking &#8220;I can&#8217;t believe I&#8217;m working at Origin!&#8221; but we didn&#8217;t. I mean, the big time fans of the games did when they first came to the company, but I wasn&#8217;t a gamer so I never thought that. I just thought &#8220;I&#8217;m glad to have a job!&#8221; And even those fans got over that initial euphoria over time and it became a job. A job they loved, to be sure, but a job. </p>
<p><strong>Ultima Codex: You were the famed Demon in the Britannia Manor Halloween event. What was that like?</strong></p>
<p><strong>Brian Martin:</strong> You mean this guy?</p>
<p><img src="http://ultima7.ultimacodex.com/files/2012/04/martin-demon.jpg" alt="" title="martin-demon" width="476" height="604" class="aligncenter size-full wp-image-347" /></p>
<p>Just to be clear; I took part in three Britannia Manor spook houses. I went through the first one that was held in Austin, in 1989, as a guest. I participated in Britannia Manor 90, 92 &#038; 94 and was the finale demon in 90 &#038; 94. These spook houses got exponentially bigger, more elaborate and more impressive with each year. I mean, as a guest, I thought the one in &#8217;89 was amazing but it didn&#8217;t compare to 94. It wasn&#8217;t even in the same ball park.</p>
<p>To answer your question &#8220;what was that like&#8221;, it was a lot of things. It was hot, it was uncomfortable, it was restrictive, it was liberating but most of all, it was awesome! I mean, come on; I got to wear that cool makeup! I got to have my voice run through a huge sound system, I got to be the biggest bad guy in the biggest, most original and most elaborate spook house in the US. How could it not be awesome? </p>
<p>Of course the makeup was kind of intense. It took four hours every night to get into it. Then there were the pneumatic stilts that I wore to make me taller. Including the horns I was like 8 feet tall and I had yellow, cat-eye contact lenses and fanged dentures. All in all it was an amazing outfit.</p>
<p>Of course, it was fun being the demon because I could be mean and obnoxious to people because, well, I was playing the devil. So I could play with the people who wanted to play along and say things you always want to say to obnoxious people who didn&#8217;t want to play along. It was fun. I&#8217;ll also say this: in the nine years that I worked at Origin, those spook houses were the most fun and probably the most creative things I was ever a part of &#8212; and that&#8217;s saying something. There was just an amazing group of talented people &#8212; writing, construction, art, set design, acting, makeup &#8212; who worked so hard and had so much fun. It was just amazing. I treasure the memories of those spook houses and of the people that worked on them. They were amazing times and I&#8217;m very thankful to Richard for doing them. He shelled out some serious money to make those things happen and they were a big gift to the people of Austin and an even bigger gift to those of us who built and ran them. </p>
<p><strong>Ultima Codex: Being involved in the games industry (and assuming that you&#8217;re still a gamer), do you still see things in modern games that remind you of any things that were pioneered during U7’s development?</strong></p>
<p><strong>Brian Martin:</strong> My stint in the game industry ended in 1999 at Origin before U9 came out.  To be honest, I don&#8217;t see things in the modern games that were pioneered in U7, but I do see things in today&#8217;s games that we attempted in <em>Wing Commander 2</em> and in U8 (on which I did work). I think the concept of the game as a sort of movie was really coming into mind with <em>Wing Commander</em> and we first started talking about the concept of a 3D game when we were working on U8.  U8 wasn&#8217;t 3D, but that&#8217;s when the conversations started. I remember how excited we all were when the decision was taken to make U9 3D. Of course, that game didn&#8217;t pan out as well we wanted. Let&#8217;s face it, there were interface issues, but that was our first stab at 3D. But the quality of art and the 3D world that you see in a lot of modern games had their roots in games like U9 and <em>Wing Commander</em>. </p>
<p><strong>Ultima Codex: What are you doing now?  Are there any current projects you can tell us about? </strong></p>
<p><strong>Brian Martin:</strong> I work for Hewlett Packard as a test program manager. I&#8217;m sure that&#8217;s a pretty disappointing answer given that you thought I was still in the game biz, but I actually prefer working in the normal, corporate world. There’s a misconception about the game industry. People think that it’s all fun but it&#8217;s not and frankly, I think that game companies treat their employees worse than most of those &#8220;evil corporate world&#8221; companies. Now, I have to say that I was never treated badly at Origin, but several friends were. I saw more promotion by friendship there than anywhere else in my career and more layoffs in that industry than any other. All in all, the game industry demands more hours for less pay than places like Dell, AT&#038;T and Hewlett Packard (the three companies for which I&#8217;ve worked since leaving Origin). Shoot, Dell was like a vacation after Origin: fewer hours, less stress and more money? What&#8217;s not to like? Of course, there are people who wouldn&#8217;t work anywhere but in the game biz and I say more power to them. I don&#8217;t begrudge my time at Origin, in fact I&#8217;m grateful for it, but in the end, it was time for me to move onto a different career path.</p>
<p><strong>Ultima Codex: Final question &#8212; I hear that you were a member of the Origin Softball team &#8212; any stories about that you’d like to share?</strong></p>
<p><strong>Brian Martin:</strong> Ha, yeah; that was fun. We called the team &#8220;Swing.bat&#8221;. Steve Powers came up with that name and it&#8217;s a coding reference that most people probably wouldn;t get today. We had a lot of fun and owed that experience to a baseball nut (and hilarious guy) named Dave Beyer for putting it together. We weren’t very good but we had a lot of fun. </p>
<p>My favorite story would probably be about our pitcher, Dicko. Dicko was, without a doubt, one of the coolest guys you could ever meet. He was completely genuine and completely original. He was funny, cool, a great artist, played lead guitar in a hard rock band known for their funny/raunchy lyrics called The Rock Busters and was just a great guy. Anyway, we played softball in this league full of plumbers and electricians and the like. You know; burly red neck types who thought we were complete freaks. Of course we mostly were and Dicko was the freakiest one of the bunch. So in our first game the umpires were looking at us funny and telling Dicko that he had to take his earring (his mother&#8217;s tooth – I swear, I&#8217;m not lying) out and take the fork that was bent around his wrist off before he could play. They clearly thought Dicko was a complete nut and I think he knew it but didn&#8217;t care. It didn&#8217;t bother him at all. He just hung out with those guys and started talking to them and being Dicko and by the middle of the season, these guys all thought that Dicko was the coolest guy ever. We&#8217;d come pulling up and they&#8217;d look past us as ask &#8220;Where&#8217;s Dicko? Is he playing tonight?&#8221; It just showed what completely great guy Dicko was. I don&#8217;t think I ever met anyone who didn&#8217;t like him. I think it&#8217;s impossible to dislike Dicko. Wow, you have to be really careful how you say that last sentence&#8230;</p>
<div id="attachment_348" class="wp-caption aligncenter" style="width: 560px"><a href="http://ultima7.ultimacodex.com/files/2012/04/martin-and-co.jpg" class="lightbox"><img src="http://ultima7.ultimacodex.com/files/2012/04/martin-and-co.jpg" alt="" title="martin-and-co" width="550" class="size-full wp-image-348" /></a><p class="wp-caption-text">Brian Martin is in the green striped shirt. Back row.</p></div>
<p><strong>Update:</strong> I&#8217;ve corrected the references to &#8220;&#8216;Manda Dee&#8221; to just &#8220;&#8216;Manda&#8221;, after a request from the developer. Evidently, the &#8220;&#8216;Manda Dee&#8221; moniker is actually a bit of a confusion, a conflation of this developer and game designer Jeff Dee.</p>
<p>If you&#8217;re curious what &#8216;Manda is up to these days, she is currently writing under the pen name Talzhemir Mrr. Her latest project is <a href="http://www.kickstarter.com/projects/1001873952/quicksilver-worldbook-for-pathfinder">on Kickstarter</a>; check it out!</p>
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		</item>
		<item>
		<title>Exult</title>
		<link>http://ultima7.ultimacodex.com/exult/</link>
		<comments>http://ultima7.ultimacodex.com/exult/#comments</comments>
		<pubDate>Sat, 14 Apr 2012 03:55:07 +0000</pubDate>
		<dc:creator>WtF Dragon</dc:creator>
				<category><![CDATA[Fan Projects]]></category>
		<category><![CDATA[Exult]]></category>
		<category><![CDATA[Exult Studio]]></category>
		<category><![CDATA[Exult Tools]]></category>
		<category><![CDATA[Serpent Isle]]></category>
		<category><![CDATA[The Black Gate]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[Ultima 7]]></category>

		<guid isPermaLink="false">http://ultima7.ultimacodex.com/?p=68</guid>
		<description><![CDATA[One of the most well-known Ultima fan projects, Exult is a cross-platform reworking of the Ultima 7 engine.]]></description>
				<content:encoded><![CDATA[<p><strong>Produced by:</strong> Team Exult<br />
<strong>Website:</strong> <a href="http://exult.sourceforge.net">Exult</a> @ Sourceforge<br />
<strong>Current Releases:</strong><br />
<div id='wpdm_file_66' class='wpdm_file wpdm-only-button'><div class='cont'><div class='btn_outer'><div class='btn_outer_c' style=''><a class='btn_left  ' rel='66' title='Exult for Windows' href='http://ultima7.ultimacodex.com/?wpdmact=process&did=NjYuaG90bGluaw=='  >Download Version 1.4.9rc1 for Windows</a><span class='btn_right'>&nbsp;</span></div></div><div class='clear'></div></div></div><br />
<div id='wpdm_file_67' class='wpdm_file wpdm-only-button'><div class='cont'><div class='btn_outer'><div class='btn_outer_c' style=''><a class='btn_left  ' rel='67' title='Exult for Apple OS X' href='http://ultima7.ultimacodex.com/?wpdmact=process&did=NjcuaG90bGluaw=='  >Download Version 1.4.9rc1 for OS X</a><span class='btn_right'>&nbsp;</span></div></div><div class='clear'></div></div></div><br />
<div id='wpdm_file_68' class='wpdm_file wpdm-only-button'><div class='cont'><div class='btn_outer'><div class='btn_outer_c' style=''><a class='btn_left  ' rel='68' title='Exult Source Code' href='http://ultima7.ultimacodex.com/?wpdmact=process&did=NjguaG90bGluaw=='  >Download Version 1.4.9rc1\\\'s Source Code</a><span class='btn_right'>&nbsp;</span></div></div><div class='clear'></div></div></div></p>
<p><strong>Optional Sound Packs:</strong><br />
<div id='wpdm_file_69' class='wpdm_file wpdm-only-button'><div class='cont'><div class='btn_outer'><div class='btn_outer_c' style=''><a class='btn_left  ' rel='69' title='Exult Audio Package Installer for Windows' href='http://ultima7.ultimacodex.com/?wpdmact=process&did=NjkuaG90bGluaw=='  >Download the Audio Package for Windows</a><span class='btn_right'>&nbsp;</span></div></div><div class='clear'></div></div></div><br />
<div id='wpdm_file_70' class='wpdm_file wpdm-only-button'><div class='cont'><div class='btn_outer'><div class='btn_outer_c' style=''><a class='btn_left  ' rel='70' title='Exult Audio Package Installer for OS X' href='http://ultima7.ultimacodex.com/?wpdmact=process&did=NzAuaG90bGluaw=='  >Download the Audio Package for OS X</a><span class='btn_right'>&nbsp;</span></div></div><div class='clear'></div></div></div><br />
<div id='wpdm_file_71' class='wpdm_file wpdm-only-button'><div class='cont'><div class='btn_outer'><div class='btn_outer_c' style=''><a class='btn_left  ' rel='71' title='Exult Audio Package for Manual Installation' href='http://ultima7.ultimacodex.com/?wpdmact=process&did=NzEuaG90bGluaw=='  >Download the Audio Package for Manual Installation</a><span class='btn_right'>&nbsp;</span></div></div><div class='clear'></div></div></div></p>
<p><strong>Unstable Development Snapshots:</strong><br />
<div id='wpdm_file_72' class='wpdm_file wpdm-only-button'><div class='cont'><div class='btn_outer'><div class='btn_outer_c' style=''><a class='btn_left  ' rel='72' title='Exult Snapshot for Windows' href='http://ultima7.ultimacodex.com/?wpdmact=process&did=NzIuaG90bGluaw=='  >Download the Version 1.5 Snapshot for Windows</a><span class='btn_right'>&nbsp;</span></div></div><div class='clear'></div></div></div><br />
<div id='wpdm_file_73' class='wpdm_file wpdm-only-button'><div class='cont'><div class='btn_outer'><div class='btn_outer_c' style=''><a class='btn_left  ' rel='73' title='Exult Snapshot for OS X' href='http://ultima7.ultimacodex.com/?wpdmact=process&did=NzMuaG90bGluaw=='  >Download the Version 1.5 Snapshot for OS X</a><span class='btn_right'>&nbsp;</span></div></div><div class='clear'></div></div></div><br />
<div id='wpdm_file_74' class='wpdm_file wpdm-only-button'><div class='cont'><div class='btn_outer'><div class='btn_outer_c' style=''><a class='btn_left  ' rel='74' title='Exult SVN Source Code Snapshot' href='http://ultima7.ultimacodex.com/?wpdmact=process&did=NzQuaG90bGluaw=='  >Download the SVN Source Code Snapshot</a><span class='btn_right'>&nbsp;</span></div></div><div class='clear'></div></div></div></p>
<p><strong>Android Ports:</strong><br />
<div id='wpdm_file_75' class='wpdm_file wpdm-only-button'><div class='cont'><div class='btn_outer'><div class='btn_outer_c' style=''><a class='btn_left  ' rel='75' title='Exult for Android (Java)' href='http://ultima7.ultimacodex.com/?wpdmact=process&did=NzUuaG90bGluaw=='  >Download Exult for Android (Java)</a><span class='btn_right'>&nbsp;</span></div></div><div class='clear'></div></div></div><br />
<div id='wpdm_file_76' class='wpdm_file wpdm-only-button'><div class='cont'><div class='btn_outer'><div class='btn_outer_c' style=''><a class='btn_left  ' rel='76' title='Exult for Android (Native)' href='http://ultima7.ultimacodex.com/?wpdmact=process&did=NzYuaG90bGluaw=='  >Download Exult for Android (Native)</a><span class='btn_right'>&nbsp;</span></div></div><div class='clear'></div></div></div><br />
<div id='wpdm_file_77' class='wpdm_file wpdm-only-button'><div class='cont'><div class='btn_outer'><div class='btn_outer_c' style=''><a class='btn_left  ' rel='77' title='Exult for Android (Native) Patch' href='http://ultima7.ultimacodex.com/?wpdmact=process&did=NzcuaG90bGluaw=='  >Download the Exult for Android (Native) Patch</a><span class='btn_right'>&nbsp;</span></div></div><div class='clear'></div></div></div><br />
<div id='wpdm_file_78' class='wpdm_file wpdm-only-button'><div class='cont'><div class='btn_outer'><div class='btn_outer_c' style=''><a class='btn_left  ' rel='78' title='Exult for Android Size Patch' href='http://ultima7.ultimacodex.com/?wpdmact=process&did=NzguaG90bGluaw=='  >Download the Size Patch</a><span class='btn_right'>&nbsp;</span></div></div><div class='clear'></div></div></div></p>
<p><strong>Exult Toolkits:</strong><br />
<div id='wpdm_file_82' class='wpdm_file wpdm-only-button'><div class='cont'><div class='btn_outer'><div class='btn_outer_c' style=''><a class='btn_left  ' rel='82' title='Exult Tools for Windows' href='http://ultima7.ultimacodex.com/?wpdmact=process&did=ODIuaG90bGluaw=='  >Download Exult Tools for Windows</a><span class='btn_right'>&nbsp;</span></div></div><div class='clear'></div></div></div><br />
<div id='wpdm_file_83' class='wpdm_file wpdm-only-button'><div class='cont'><div class='btn_outer'><div class='btn_outer_c' style=''><a class='btn_left  ' rel='83' title='Exult Studio for Windows' href='http://ultima7.ultimacodex.com/?wpdmact=process&did=ODMuaG90bGluaw=='  >Download Exult Studio for Windows</a><span class='btn_right'>&nbsp;</span></div></div><div class='clear'></div></div></div></p>
<p><strong>Additional Files:</strong><br />
<div id='wpdm_file_79' class='wpdm_file wpdm-only-button'><div class='cont'><div class='btn_outer'><div class='btn_outer_c' style=''><a class='btn_left  ' rel='79' title='Exult Photoshop Plugin' href='http://ultima7.ultimacodex.com/?wpdmact=process&did=NzkuaG90bGluaw=='  >Download the Photoshop Plugin</a><span class='btn_right'>&nbsp;</span></div></div><div class='clear'></div></div></div><br />
<div id='wpdm_file_80' class='wpdm_file wpdm-only-button'><div class='cont'><div class='btn_outer'><div class='btn_outer_c' style=''><a class='btn_left  ' rel='80' title='Exult GIMP 1.0 Plugin (Windows)' href='http://ultima7.ultimacodex.com/?wpdmact=process&did=ODAuaG90bGluaw=='  >Download the GIMP 1.0 Plugin for Windows</a><span class='btn_right'>&nbsp;</span></div></div><div class='clear'></div></div></div><br />
<div id='wpdm_file_81' class='wpdm_file wpdm-only-button'><div class='cont'><div class='btn_outer'><div class='btn_outer_c' style=''><a class='btn_left  ' rel='81' title='Exult GIMP 2.0 Plugin (Windows)' href='http://ultima7.ultimacodex.com/?wpdmact=process&did=ODEuaG90bGluaw=='  >Download the GIMP 2.0 Plugin for Windows</a><span class='btn_right'>&nbsp;</span></div></div><div class='clear'></div></div></div></p>
<p>A truly amazing project, <em>Exult</em> is a cross-platform reworking of the <em>Ultima 7</em> engine that allows <em>The Black Gate</em> and <em>Serpent Isle</em> to be run on modern operating systems with expanded memory environments. This is not the same as a Voodoo memory-manager wrapper program, and it works on many systems apart from Windows.</p>
<p><em>Exult</em> 1.49 is the latest &#8220;stable&#8221; release &#8212; Team Exult is making massive engine changes, and subsequent releases are expected to have instabilities as a result. It has Windows and Apple&#8217;s OS X builds available. Also avaliable is the source code, so that people running other operating systems can compile and build <em>Exult</em>. Version 1.5 is the current unstable version; snapshot builds of this version are available for Windows and OS X. A few other ports of the engine can be found at the <em>Exult</em> project page at SourceForge.</p>
<p><em>Exult</em> requires the <a href="http://www.gog.com/en/gamecard/ultima_7_complete/?pp=e1a864f0b77f6c89794827a9035355dc8d052622">original game data files from <em>The Black Gate</em> or <em>Serpent Isle</em></a> if it is to be used to play either game. Using <em>Exult Tools</em> and <em>Exult Studio</em>, new games can be created using the engine.</p>
<p>There are also two separate ports of <em>Exult</em> for Google&#8217;s Android mobile operating system: <a href="http://exult.sourceforge.net/forum/read.php?f=1&#038;i=346769&#038;t=346769">a Java-based port</a> by Dr. Code, and <a href="http://exult.sourceforge.net/forum/read.php?f=1&#038;i=348367&#038;t=348367">a native port</a> by KenC. The most current downloads for both projects have been added above, along with various patches that may be useful in getting <em>Ultima 7</em> running well on an Android device. However, neither project has been updated in at least a few months, and some of the comments on the <em>Exult</em> forums suggest that they may not work that well under Android 4.0 (&#8220;Ice Cream Sandwich&#8221; or ICS, as it is known).</p>
]]></content:encoded>
			<wfw:commentRss>http://ultima7.ultimacodex.com/exult/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Exult Rotate</title>
		<link>http://ultima7.ultimacodex.com/exult-rotate/</link>
		<comments>http://ultima7.ultimacodex.com/exult-rotate/#comments</comments>
		<pubDate>Sat, 14 Apr 2012 03:53:33 +0000</pubDate>
		<dc:creator>WtF Dragon</dc:creator>
				<category><![CDATA[Fan Projects]]></category>
		<category><![CDATA[Exult]]></category>
		<category><![CDATA[Exult Rotate]]></category>
		<category><![CDATA[Serpent Isle]]></category>
		<category><![CDATA[The Black Gate]]></category>
		<category><![CDATA[Ultima 7]]></category>

		<guid isPermaLink="false">http://ultima7.ultimacodex.com/?p=560</guid>
		<description><![CDATA[A mod for the latest Exult 1.4.9 release that rotates the view 45 degrees about a vertical axis. It makes Ultima 7 look very different!]]></description>
				<content:encoded><![CDATA[<p><strong>Produced by:</strong> cma<br />
<strong>Website:</strong> <a href="http://exult.sourceforge.net/forum/read.php?f=1&amp;i=373069&amp;t=373069"> Rotate graphics 45 degrees to be upright?</a> @ the Exult Forums</p>
<p><div id='wpdm_file_283' class='wpdm_file wpdm-only-button'><div class='cont'><div class='btn_outer'><div class='btn_outer_c' style=''><a class='btn_left  ' rel='283' title='Exult Rotate' href='http://ultima7.ultimacodex.com/?wpdmact=process&did=MjgzLmhvdGxpbms='  >Download Exult Rotate v0.3</a><span class='btn_right'>&nbsp;</span></div></div><div class='clear'></div></div></div><br />
<div id='wpdm_file_284' class='wpdm_file wpdm-only-button'><div class='cont'><div class='btn_outer'><div class='btn_outer_c' style=''><a class='btn_left  ' rel='284' title='Exult Rotate Patch' href='http://ultima7.ultimacodex.com/?wpdmact=process&did=Mjg0LmhvdGxpbms='  >Download the Exult Rotate v0.3 (OS X)</a><span class='btn_right'>&nbsp;</span></div></div><div class='clear'></div></div></div></p>
<p>This is a fascinating mod for the latest release of <em>Exult 1.4.9</em>, which rotates the field of view 45 degrees clockwise about a vertical axis, giving the game a more classically isometric feel (that may also increase its appeal to <em>Ultima Online</em> veterans).</p>
<p>Though still very much in a proof-of-concept state, developer cma opted to release both a standalone executable and a patch for <em>Exult 1.4.9-rc1</em> so that those curious about the potential of the mod can get an early look thereat. The setup, however, is a bit convoluted:</p>
<ul>Installation:</p>
<p>Copy Excult-rotate.exe to the installation directory of a existing Excult 1.4.9-rc1 installion</p>
<p>Create a custom key binding and map a key for toggling rotation<br />
- copy bgdefaultkeys.txt in Excult directory and name it my_keys.txt<br />
- edit my_keys.txt and add a new line at the end like this:<br />
Q toggle_rotate_world # hit Q for toggling rotation</p>
<p>- edit Excult.cfg and changetag to include full path to my_keys.txt</p>
<p>&lt;blackgate&gt;<br />
&#8230;.<br />
&lt;keys&gt;<br />
C:\Exult\my_keys.txt<br />
&lt;/keys&gt;<br />
&lt;/blackgate&gt;</p>
<p>Run Excult-rotate.exe , select setup and video options. see screenshot below. Option mark by the red rectangle must be set to that exact value. save the option and start a new Blackgate game. Hit Q to toggle rotate world.</ul>
<p>You can find the settings screenshot, along with several examples of <em>Exult Rotate</em> in action, in this collection:</p>

<a href='http://ultima7.ultimacodex.com/exult-rotate/exult-45-degrees/' title='Exult Rotate'><img data-attachment-id="561" data-orig-file="http://ultima7.ultimacodex.com/files/2012/10/exult-45-degrees.jpg" data-orig-size="640,505" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Exult Rotate" data-image-description="" data-medium-file="http://ultima7.ultimacodex.com/files/2012/10/exult-45-degrees-300x236.jpg" data-large-file="http://ultima7.ultimacodex.com/files/2012/10/exult-45-degrees.jpg" width="150" height="150" src="http://ultima7.ultimacodex.com/files/2012/10/exult-45-degrees-150x150.jpg" class="attachment-thumbnail" alt="Exult Rotate" /></a>
<a href='http://ultima7.ultimacodex.com/exult-rotate/exult-rotate-settings/' title='Settings'><img data-attachment-id="562" data-orig-file="http://ultima7.ultimacodex.com/files/2012/10/exult-rotate-settings.jpg" data-orig-size="640,505" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Settings" data-image-description="" data-medium-file="http://ultima7.ultimacodex.com/files/2012/10/exult-rotate-settings-300x236.jpg" data-large-file="http://ultima7.ultimacodex.com/files/2012/10/exult-rotate-settings.jpg" width="150" height="150" src="http://ultima7.ultimacodex.com/files/2012/10/exult-rotate-settings-150x150.jpg" class="attachment-thumbnail" alt="Settings" /></a>
<a href='http://ultima7.ultimacodex.com/exult-rotate/exult-rotate-black-gate-codex/' title='The Codex Shrine'><img data-attachment-id="572" data-orig-file="http://ultima7.ultimacodex.com/files/2012/04/exult-rotate-black-gate-codex.jpg" data-orig-size="640,400" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="The Codex Shrine" data-image-description="" data-medium-file="http://ultima7.ultimacodex.com/files/2012/04/exult-rotate-black-gate-codex-300x187.jpg" data-large-file="http://ultima7.ultimacodex.com/files/2012/04/exult-rotate-black-gate-codex.jpg" width="150" height="150" src="http://ultima7.ultimacodex.com/files/2012/04/exult-rotate-black-gate-codex-150x150.jpg" class="attachment-thumbnail" alt="The Codex Shrine" /></a>
<a href='http://ultima7.ultimacodex.com/exult-rotate/exult-rotate-black-gate-fairy/' title='A Fairy'><img data-attachment-id="573" data-orig-file="http://ultima7.ultimacodex.com/files/2012/04/exult-rotate-black-gate-fairy.jpg" data-orig-size="640,400" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="A Fairy" data-image-description="" data-medium-file="http://ultima7.ultimacodex.com/files/2012/04/exult-rotate-black-gate-fairy-300x187.jpg" data-large-file="http://ultima7.ultimacodex.com/files/2012/04/exult-rotate-black-gate-fairy.jpg" width="150" height="150" src="http://ultima7.ultimacodex.com/files/2012/04/exult-rotate-black-gate-fairy-150x150.jpg" class="attachment-thumbnail" alt="A Fairy" /></a>
<a href='http://ultima7.ultimacodex.com/exult-rotate/exult-rotate-black-gate-mint/' title='The Royal Mint'><img data-attachment-id="574" data-orig-file="http://ultima7.ultimacodex.com/files/2012/04/exult-rotate-black-gate-mint.jpg" data-orig-size="640,400" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="The Royal Mint" data-image-description="" data-medium-file="http://ultima7.ultimacodex.com/files/2012/04/exult-rotate-black-gate-mint-300x187.jpg" data-large-file="http://ultima7.ultimacodex.com/files/2012/04/exult-rotate-black-gate-mint.jpg" width="150" height="150" src="http://ultima7.ultimacodex.com/files/2012/04/exult-rotate-black-gate-mint-150x150.jpg" class="attachment-thumbnail" alt="The Royal Mint" /></a>
<a href='http://ultima7.ultimacodex.com/exult-rotate/exult-rotate-black-gate-trinsic/' title='Trinsic'><img data-attachment-id="575" data-orig-file="http://ultima7.ultimacodex.com/files/2012/04/exult-rotate-black-gate-trinsic.jpg" data-orig-size="640,400" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Trinsic" data-image-description="" data-medium-file="http://ultima7.ultimacodex.com/files/2012/04/exult-rotate-black-gate-trinsic-300x187.jpg" data-large-file="http://ultima7.ultimacodex.com/files/2012/04/exult-rotate-black-gate-trinsic.jpg" width="150" height="150" src="http://ultima7.ultimacodex.com/files/2012/04/exult-rotate-black-gate-trinsic-150x150.jpg" class="attachment-thumbnail" alt="Trinsic" /></a>
<a href='http://ultima7.ultimacodex.com/exult-rotate/exult-rotate-serpent-isle-fawn/' title='Fawn'><img data-attachment-id="576" data-orig-file="http://ultima7.ultimacodex.com/files/2012/04/exult-rotate-serpent-isle-fawn.jpg" data-orig-size="640,400" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Fawn" data-image-description="" data-medium-file="http://ultima7.ultimacodex.com/files/2012/04/exult-rotate-serpent-isle-fawn-300x187.jpg" data-large-file="http://ultima7.ultimacodex.com/files/2012/04/exult-rotate-serpent-isle-fawn.jpg" width="150" height="150" src="http://ultima7.ultimacodex.com/files/2012/04/exult-rotate-serpent-isle-fawn-150x150.jpg" class="attachment-thumbnail" alt="Fawn" /></a>
<a href='http://ultima7.ultimacodex.com/exult-rotate/exult-rotate-serpent-isle-moonshade/' title='Moonshade'><img data-attachment-id="577" data-orig-file="http://ultima7.ultimacodex.com/files/2012/04/exult-rotate-serpent-isle-moonshade.jpg" data-orig-size="640,400" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Moonshade" data-image-description="" data-medium-file="http://ultima7.ultimacodex.com/files/2012/04/exult-rotate-serpent-isle-moonshade-300x187.jpg" data-large-file="http://ultima7.ultimacodex.com/files/2012/04/exult-rotate-serpent-isle-moonshade.jpg" width="150" height="150" src="http://ultima7.ultimacodex.com/files/2012/04/exult-rotate-serpent-isle-moonshade-150x150.jpg" class="attachment-thumbnail" alt="Moonshade" /></a>

<p>This being a very, very early build of the mod, expect to encounter various bugs and crashes if you take the rotated view for a spin.</p>
]]></content:encoded>
			<wfw:commentRss>http://ultima7.ultimacodex.com/exult-rotate/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Exult for the Nokia 770 and N800</title>
		<link>http://ultima7.ultimacodex.com/exult-for-the-nokia-770-and-n800/</link>
		<comments>http://ultima7.ultimacodex.com/exult-for-the-nokia-770-and-n800/#comments</comments>
		<pubDate>Sat, 14 Apr 2012 03:50:51 +0000</pubDate>
		<dc:creator>WtF Dragon</dc:creator>
				<category><![CDATA[Fan Projects]]></category>
		<category><![CDATA[Exult]]></category>
		<category><![CDATA[Maemo]]></category>
		<category><![CDATA[Nokia]]></category>
		<category><![CDATA[Nokia 770]]></category>
		<category><![CDATA[Nokia M800]]></category>
		<category><![CDATA[Serpent Isle]]></category>
		<category><![CDATA[The Black Gate]]></category>

		<guid isPermaLink="false">http://ultima7.ultimacodex.com/?p=87</guid>
		<description><![CDATA[A port of Exult to the Nokia 770 and N800 internet tablets.]]></description>
				<content:encoded><![CDATA[<p><strong>Produced by:</strong> Arnim Sauerbier<br />
<strong>Website:</strong> <a href="http://pupnik.de/">Arnim Sauerbier</a></p>
<p><div id='wpdm_file_91' class='wpdm_file wpdm-only-button'><div class='cont'><div class='btn_outer'><div class='btn_outer_c' style=''><a class='btn_left  ' rel='91' title='Exult for the Nokia 770/N800 (Program)' href='http://ultima7.ultimacodex.com/?wpdmact=process&did=OTEuaG90bGluaw=='  >Download Exult for Nokia (Program)</a><span class='btn_right'>&nbsp;</span></div></div><div class='clear'></div></div></div><br />
<div id='wpdm_file_92' class='wpdm_file wpdm-only-button'><div class='cont'><div class='btn_outer'><div class='btn_outer_c' style=''><a class='btn_left  ' rel='92' title='Exult for the Nokia 770/N800 (Data)' href='http://ultima7.ultimacodex.com/?wpdmact=process&did=OTIuaG90bGluaw=='  >Download Exult for Nokia (Data)</a><span class='btn_right'>&nbsp;</span></div></div><div class='clear'></div></div></div><br />
<div id='wpdm_file_93' class='wpdm_file wpdm-only-button'><div class='cont'><div class='btn_outer'><div class='btn_outer_c' style=''><a class='btn_left  ' rel='93' title='Exult for the Nokia 770/N800 (Music, Mono)' href='http://ultima7.ultimacodex.com/?wpdmact=process&did=OTMuaG90bGluaw=='  >Download the Music (Mono)</a><span class='btn_right'>&nbsp;</span></div></div><div class='clear'></div></div></div><br />
<div id='wpdm_file_94' class='wpdm_file wpdm-only-button'><div class='cont'><div class='btn_outer'><div class='btn_outer_c' style=''><a class='btn_left  ' rel='94' title='Exult for the Nokia 770/N800 (Music, Stereo)' href='http://ultima7.ultimacodex.com/?wpdmact=process&did=OTQuaG90bGluaw=='  >Download the Music (Stereo)</a><span class='btn_right'>&nbsp;</span></div></div><div class='clear'></div></div></div></p>
<p>If you use a Nokia 770 or N800 internet tablet, and would like to be able to play some classic <em>Ultima 7</em> whilst on the go, this is a project for you!</p>
<p>Arnim Sauerbier has ported <em>Exult</em> to the Maemo mobile operating system, targeting these two Nokia tablets in particular. It is my understanding that both <em>The Black Gate</em> and <em>Serpent Isle</em> are fully playable on the devices, although how the tablets handle mouse controls is at present unknown.</p>
<p>To save space, the audio files for both games have been released as separate downloads. Sound for both games is available in both mono-channel and stereo quality.</p>
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		<title>Exult on Dingux</title>
		<link>http://ultima7.ultimacodex.com/exult-on-dingux/</link>
		<comments>http://ultima7.ultimacodex.com/exult-on-dingux/#comments</comments>
		<pubDate>Sat, 14 Apr 2012 03:10:21 +0000</pubDate>
		<dc:creator>WtF Dragon</dc:creator>
				<category><![CDATA[Fan Projects]]></category>
		<category><![CDATA[Dingoo]]></category>
		<category><![CDATA[Dingux]]></category>
		<category><![CDATA[Exult]]></category>
		<category><![CDATA[Serpent Isle]]></category>
		<category><![CDATA[The Black Gate]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[Ultima 7]]></category>

		<guid isPermaLink="false">http://ultima7.ultimacodex.com/?p=84</guid>
		<description><![CDATA[A port of Exult to Dingux, a custom Linux kernel for the Dingoo portable media player.]]></description>
				<content:encoded><![CDATA[<p><strong>Produced by:</strong> SiENcE<br />
<strong>Website:</strong> Crank Gaming</p>
<p><div id='wpdm_file_89' class='wpdm_file wpdm-only-button'><div class='cont'><div class='btn_outer'><div class='btn_outer_c' style=''><a class='btn_left  ' rel='89' title='Exult for Dingux (Beta 2)' href='http://ultima7.ultimacodex.com/?wpdmact=process&did=ODkuaG90bGluaw=='  >Download Beta 2</a><span class='btn_right'>&nbsp;</span></div></div><div class='clear'></div></div></div><br />
<div id='wpdm_file_90' class='wpdm_file wpdm-only-button'><div class='cont'><div class='btn_outer'><div class='btn_outer_c' style=''><a class='btn_left  ' rel='90' title='Dingux Virtual Mouse' href='http://ultima7.ultimacodex.com/?wpdmact=process&did=OTAuaG90bGluaw=='  >Download the Dingux Virtual Mouse</a><span class='btn_right'>&nbsp;</span></div></div><div class='clear'></div></div></div></p>
<p>The <a href="http://www.dingoo-digital-usa.com/">Dingoo</a> is a portable media player device, and Dingux is a custom Linux kernel for it that comes bundled with SDL and other media-friendly libraries. <em>Exult</em> has been ported to the system by SiENceE, whom some of you may also know as one of the developers of <a href="http://www.iris2.de/">Iris2</a>.</p>
<p>At present, the port is still in beta, but SiENcE reports that it works with both <em>The Black Gate</em> and <em>Serpent Isle</em>. He cautions, however, that to work properly, it requires the Dingux Virtual Mouse utility to be installed; a download has been provided here.</p>
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		<title>Ultima 7: The Feudal Lands</title>
		<link>http://ultima7.ultimacodex.com/ultima-7-the-feudal-lands/</link>
		<comments>http://ultima7.ultimacodex.com/ultima-7-the-feudal-lands/#comments</comments>
		<pubDate>Sat, 14 Apr 2012 02:57:49 +0000</pubDate>
		<dc:creator>WtF Dragon</dc:creator>
				<category><![CDATA[Fan Projects]]></category>
		<category><![CDATA[Exult]]></category>
		<category><![CDATA[Serpent Isle]]></category>
		<category><![CDATA[The Black Gate]]></category>
		<category><![CDATA[The Feudal Lands]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[Ultima 7]]></category>

		<guid isPermaLink="false">http://ultima7.ultimacodex.com/?p=81</guid>
		<description><![CDATA[A remake and expansion of Ultima 7, that aims to unify The Black Gate and Serpent Isle as well as tell the tale of another lost Sosarian land.]]></description>
				<content:encoded><![CDATA[<p><strong>Produced by:</strong> Wizardry Dragon, Marzo Sette Torres Jr., Crysta the Elf<br />
<strong>Website:</strong> <a href="http://205.204.73.131/~tflca/">Ultima 7: The Feudal Lands</a></p>
<p><div id='wpdm_file_86' class='wpdm_file wpdm-only-button'><div class='cont'><div class='btn_outer'><div class='btn_outer_c' style=''><a class='btn_left  ' rel='86' title='The Feudal Lands Version 0.1 (Windows)' href='http://ultima7.ultimacodex.com/?wpdmact=process&did=ODYuaG90bGluaw=='  >Download Version 0.1 for Windows</a><span class='btn_right'>&nbsp;</span></div></div><div class='clear'></div></div></div><br />
<div id='wpdm_file_87' class='wpdm_file wpdm-only-button'><div class='cont'><div class='btn_outer'><div class='btn_outer_c' style=''><a class='btn_left  ' rel='87' title='The Feudal Lands Version 0.1 Files (Windows Self-Expanding)' href='http://ultima7.ultimacodex.com/?wpdmact=process&did=ODcuaG90bGluaw=='  >Download The Feudal Lands Files (Windows Self-Expanding)</a><span class='btn_right'>&nbsp;</span></div></div><div class='clear'></div></div></div><br />
<div id='wpdm_file_88' class='wpdm_file wpdm-only-button'><div class='cont'><div class='btn_outer'><div class='btn_outer_c' style=''><a class='btn_left  ' rel='88' title='The Feudal Lands Version 0.1 Files (TAR)' href='http://ultima7.ultimacodex.com/?wpdmact=process&did=ODguaG90bGluaw=='  >Download The Feudal Lands Files (TAR)</a><span class='btn_right'>&nbsp;</span></div></div><div class='clear'></div></div></div></p>
<p>This is a mod for <em>Exult</em> (with the release of Exult Studio, expect these to become more and more common) that seeks to merge <em>The Black Gate</em> and <em>Serpent Isle</em> into one seamless narrative. Additionally, it will feature a third continent &#8212; the Lands of the Feudal Lords &#8212; and a series of quests that the Avatar and his/her party must complete there.</p>
<p>This is an ambitious remake (and also a spin-off, within the technical definition of the term), to be sure! In addition to the expanded narrative, the developers plan to re-introduce the Virtues to the lands of Ultima (i.e. the Avatar will once again be able to interact with the Shrines). As well, they plan to overhaul the spellcasting system and enable party members to wield spellbooks.<br />
The alpha release of <em>The Feudal Lands</em> is now available, and can be obtained by downloading one of the four files listed above. There is a Windows installer file, which provides a standard wizard-based installation method for the mod (as long as you have Exult installed, it should work just fine).</p>
<p>Also available is a compressed archive of the entire TFL file repository available as either a Windows self-expanding archive or GZIPped TAR file. Grab the one appropriate to your OS and unzip it into the &#8216;mods&#8217; folder in the install directory for <em>The Black Gate</em>.</p>
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		<title>Ultima 7 Earthquake Fix</title>
		<link>http://ultima7.ultimacodex.com/ultima-7-earthquake-fix/</link>
		<comments>http://ultima7.ultimacodex.com/ultima-7-earthquake-fix/#comments</comments>
		<pubDate>Sat, 14 Apr 2012 02:30:02 +0000</pubDate>
		<dc:creator>WtF Dragon</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[BIOS]]></category>
		<category><![CDATA[DOSBox]]></category>
		<category><![CDATA[GOG]]></category>
		<category><![CDATA[Ultima 7]]></category>
		<category><![CDATA[VGA]]></category>
		<category><![CDATA[Vogons]]></category>

		<guid isPermaLink="false">http://ultima7.ultimacodex.com/?p=555</guid>
		<description><![CDATA[A patch that corrects the erratic nature of Ultima 7's earthquake effect when the game is played using DOSBox.]]></description>
				<content:encoded><![CDATA[<p><b>Produced by:</b> ripsaw8080<br />
<b>Website:</b> <a href="http://vogons.zetafleet.com/viewtopic.php?t=24334&#038;start=13">Ultima VII Earthquake effect (screen shaking)</a> @ Vogons</p>
<div id='wpdm_file_282' class='wpdm_file wpdm-only-button'><div class='cont'><div class='btn_outer'><div class='btn_outer_c' style=''><a class='btn_left  ' rel='282' title='Ultima 7 Earthquake Fix for DOSBox' href='http://ultima7.ultimacodex.com/?wpdmact=process&did=MjgyLmhvdGxpbms='  >Download</a><span class='btn_right'>&nbsp;</span></div></div><div class='clear'></div></div></div>
<p>Over at Vogons, the DOSBox forums, someone has devised a much-needed patch that drastically improves the earthquake effect in <em>Ultima 7</em> when the game is run under DOSBox (it behaves very erratically otherwise). Here&#8217;s his explanation of the fix:</p>
<p><em>&#8220;Loading some VGA BIOS with a debug build improves the shaking effect, so I tried adding a fixed number of cycles to the scroll functions by waiting in a loop. It does improve the bouncing of the screen, but doesn&#8217;t work very well, and appears to depend on how many cycles DOSBox is running at compared to how many are consumed by the wait loop. What I usually see is random horizontal bands of the screen moving. </p>
<p>Another approach with vertical retrace turned out much better. The entire screen bounces up and down with little of the &#8220;tearing&#8221; seen in the other approach, and it&#8217;s independent of how many cycles DOSBox is running at. I don&#8217;t know if any video BIOS checks for retrace in its scroll functions, but it could improve the effect on real hardware as well. </p>
<p>I made a small loader program that waits for retrace before the scroll functions are called; and also patches INTRO.EXE in memory to use its code segment instead of the system BIOS segment for the white noise effect, which creates a more &#8220;snowy&#8221; result in DOSBox. Simply run the program in the folder where U7 is installed. Source code is included in the attached archive.&#8221;</em></p>
<p>Since the earthquake effect is first used, assuming <em>Forge of Virtue</em> is installed &#8212; which is the case with <a href="http://www.gog.com/en/gamecard/ultima_7_complete/?pp=e1a864f0b77f6c89794827a9035355dc8d052622">the GOG <em>Ultima 7</em> bundle</a>, mere moments into the game, this should be a welcome patch for pretty much anyone wanting to play <em>Ultima 7</em> outside of <em>Exult</em>.</p>
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		<title>Exult 3D</title>
		<link>http://ultima7.ultimacodex.com/exult-3d/</link>
		<comments>http://ultima7.ultimacodex.com/exult-3d/#comments</comments>
		<pubDate>Sat, 14 Apr 2012 02:14:58 +0000</pubDate>
		<dc:creator>WtF Dragon</dc:creator>
				<category><![CDATA[Fan Projects]]></category>
		<category><![CDATA[Exult]]></category>
		<category><![CDATA[Exult 3D]]></category>
		<category><![CDATA[Serpent Isle]]></category>
		<category><![CDATA[The Black Gate]]></category>
		<category><![CDATA[Ultima 7]]></category>

		<guid isPermaLink="false">http://ultima7.ultimacodex.com/?p=71</guid>
		<description><![CDATA[A short-lived project that aimed to re-create the Exult engine as a truly 3D engine.]]></description>
				<content:encoded><![CDATA[<p><strong>Produced by:</strong> Sam Matthews</p>
<p><div id='wpdm_file_84' class='wpdm_file wpdm-only-button'><div class='cont'><div class='btn_outer'><div class='btn_outer_c' style=''><a class='btn_left  ' rel='84' title='Exult 3D Windows Binary and Source' href='http://ultima7.ultimacodex.com/?wpdmact=process&did=ODQuaG90bGluaw=='  >Download the Windows Binary and Source Code</a><span class='btn_right'>&nbsp;</span></div></div><div class='clear'></div></div></div><br />
<div id='wpdm_file_85' class='wpdm_file wpdm-only-button'><div class='cont'><div class='btn_outer'><div class='btn_outer_c' style=''><a class='btn_left  ' rel='85' title='Exult 3D Models' href='http://ultima7.ultimacodex.com/?wpdmact=process&did=ODUuaG90bGluaw=='  >Download the 3D Models</a><span class='btn_right'>&nbsp;</span></div></div><div class='clear'></div></div></div></p>
<p>A project that surged onto the Exult forums several years ago, and which subsequently stopped development in a half-complete state. Currently, Exult 1.4 is required to run it, but neither <em>The Black Gate</em> or <em>Serpent Isle</em> will be playable to completion.</p>
<p>That said, the numerous screenshots that the developer made available were amazing, to say the least, and offered a &#8220;never-before-seen&#8221; perspective on the world(s) of <em>Ultima 7</em>.</p>
<p>As this program uses the original data for <em>Ultima 7</em> (being, essentially, <em>Exult</em> with a different graphics engine) you will need the original game files to run it. And yes, like <em>Exult</em>, it supports both <em>The Black Gate</em> and <em>Serpent Isle</em>.</p>
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		<title>Exalted Crown</title>
		<link>http://ultima7.ultimacodex.com/exalted-crown/</link>
		<comments>http://ultima7.ultimacodex.com/exalted-crown/#comments</comments>
		<pubDate>Sat, 14 Apr 2012 02:04:02 +0000</pubDate>
		<dc:creator>WtF Dragon</dc:creator>
				<category><![CDATA[Fan Projects]]></category>
		<category><![CDATA[Exalted Crown]]></category>
		<category><![CDATA[Neverwinter Nights 2]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[Ultima 7]]></category>

		<guid isPermaLink="false">http://ultima7.ultimacodex.com/?p=78</guid>
		<description><![CDATA[An unreleased game design course project that ported the opening sequence of Ultima 7 into the Neverwinter Nights 2 engine.]]></description>
				<content:encoded><![CDATA[<p><strong>Produced by:</strong> Team Exalted Crown<br />
<strong>Website:</strong> <a href="http://gamingtp.wordpress.com/2009/10/19/team-exalted-crown-an-ultima-7-recreation/">Gaming @TP</a></p>
<p>This was a promising-looking remake of at least the first part of <em>Ultima 7: The Black Gate</em>, produced as part of a game design course offered at <a href="http://www.tp.edu.sg/main/default.htm">Temasek Polytechnic</a> in Singapore.</p>
<p>The challenge of porting a 2D game of <em>Ultima 7&#8242;s</em> caliber &#8212; including its interactivity and living, breathing world &#8212; into a 3D engine (<em>Neverwinter Nights 2</em>, in this case) with a much more static world (at least by default) would make for an excellent primer in game design, and it&#8217;s just a pity that the team has not released its seemingly very good work into the wild.</p>
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